BIG WINNERS

Guitar Hero: On Tour was another title that beat the market's expectations. Activision managed to take the Guitar Hero franchise, shrink it, and implement it on the Nintendo DS.
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2008 was a great year for brand new franchises including Dead Space, Left 4 Dead, Grid and Pure. The proliferation of review aggregation sites such as Metacritic and GameRankings is making it easier for great new games to find their way to the top.
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On the small screen, Nitro Kart 3D on the iPhone is a fantastic game. The sense of speed is excellent, the graphics are nearly as detail-packed and colorful as Super Monkey Ball, and it includes plenty of game modes and racers.
BIG LOSERS

Iron Man is another game that failed to to live up to its potential. While it was a fantastic movie, the video game was one of those cash-in brand deals that

BIG LESSONS
Despite not being 100% recession-proof, the video game industry has proven this year that it is definitely recession-resistant. This is still a growth industry, and there are many outside players trying to figure out how they can get a piece of the proverbial pie.
PLATFORMS
The real battle in this console cycle is for second place. While the continued momentum for the Wii has certainly been impressive (2 million units in one month is quite a feat), Microsoft is making all the right moves to ensure that it holds a significant edge over Sony in the U.S. for the number two slot. In the face of a struggling economy, the Xbox team hit just the right tone in the marketplace by dropping the price of the Xbox 360 Arcade to $199. Sony, on the other hand, decided to stick with the same general price points while adding extra gigabytes to the hard drive. The DS remains mindbogglingly successful, with year-to-date sales up 15 percent over last year's thru November, 6 million units. Despite The PSP 1.5% year-over-year growth, this was that most disappointing platform on the market in 2008.
PUBLISHERS
As larger publishers begin to focus more and more on generating blockbuster hits, there is a growing contingent of independent developers with their eyes on a different kind of business model. For a fraction of the cost of developing a fully-loaded $60 game, independent developers can avoid the pitfalls of the traditional retail distribution model and reach gamers directly through the consoles' online services. While these two approaches could not be more fundamentally different, both will need to rely on the growing number of connected consoles in order to find success in 2009.
RELEASES DATES
Watch out for crowded release windows... There were a ton of games that were overlooked, that should have been more successful including Far Cry 2, Midnight Club: Los Angeles, Dead Space, Mirror's Edge, Saints Row 2, Mortal Kombat vs. DC Universe, LittleBigPlanet, and Prince of Persia, all of which came out in a crowded holiday window. Many of these titles would have performed better if launched in January through August, and we may see publishers re-think release windows going forward.
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